![]() ![]() He also has the best dash dance and moonwalk in the game. His running speed and high lateral air speed give him the game's longest and fastest long jump, allowing him to close great distances with short hop aerials and edgeguard faraway enemies. However, it also shortens his recovery and makes him easy to combo and chaingrab, especially since he is heavy and large. His fast falling speed allows him to SHFFL very well, and it gives him resistance to vertical KOs. His dash speed is the fastest in the game, his air speed is fast, and his falling speed is very fast. Min Min has unused down special animations left in her animation files that resemble both the grounded and aerial versions of Falcon Kick, suggesting that during development Min Min used Captain Falcon as a base.Captain Falcon is well known for his extreme speed and combo ability.If Falcon Kick Fury is interrupted, it can possibly cause opponents to fly extreme distances, similar to how characters fly when losing the Rocket Belt due to a strong enough attack.In Brawl, if Falcon Kick is used specifically against the lower right corner of the blocks drawing in PictoChat, Captain Falcon can repeatedly use it with no ending lag for an indefinite amount of time.Prior to Smash 4, the animation used when Captain Falcon bounces off a wall by using this move is the same as the animation used when releasing an opponent from the Falcon Dive.Also just like Ganondorf's, Falcon can jump and immediately cancel it into this attack.įalcon Kick as shown by the Move List in Ultimate. It can also be used when jumping off a grabbed ledge on the foe as a surprise aerial attack (though note the high ending lag when it hits the ground). It has high duration, with similar frames to its grounded version however, this can spell doom for Falcon players should they do the move off a ledge, as even with Falcon Dive's very large ledge sweetspot, Captain Falcon's falling speed may take him too far down. In the air, Falcon will quickly go downwards at an slight left or right angle (depends on which direction he is facing), and if the foe is hit within the initial frames, they receive moderately powerful horizontal knockback. In Brawl, Ganondorf's Wizard's Foot while airborne was given two initial hitboxes, one that spikes and one that sends the foe powerfully upwards, but this is not the case with Captain Falcon. In terms of animation, Captain Falcon now brings up his right arm a bit during the attack, and tucks in his left leg more while curling up his body. However, like Wizard's Foot its ending lag can be canceled if it is used in a position so the move ends in the edge very close to the stage, (nicknamed "Falcon Kick Canceling"), but unlike Wizard's Foot, hitting the opponent with the move slows Falcon significantly, and is punishable on lower percents, especially if going through multiple foes or if shielded. When it first comes out it has moderate knockback, though this initial hitbox is still not powerful enough to reliably KO under 150%. The attack's duration makes it unsafe on hit at lower percents. Unlike Melee, it doesn't regain his second jump if used in midair, though the aerial version now fully covers Captain Falcon's leg and foot, giving it better reach below him. This move can travel about half the distance of Final Destination and it also makes a good move to punish foes, chase them while dodge rolling, or tech chase. The aerial version however, is not as affected in comparison. The Falcon Kick's travel speed also slows down per target hit, causing multiple targets at once to severely slow down Captain Falcon during the attack. Interestingly, the hitbox of aerial Falcon Kick only covers up to Falcon's thigh, leaving his leg and foot completely exposed. This explains why the wall collision animation plays instead of normal aerial or grounded travel, as well as why certain other attacks ( Kirby's Inhale, for instance) push the user off the ledge after jumping (with no horizontal controller input) from that spot. The only way to achieve this position is by rolling towards a solid platform's ledge, which appears to register a character as both on and (exceptionally slightly) off of said platform. There is a glitch where the move will "bounce" when used close to any ledge while facing the opposite direction of it. When Falcon hits a wall while using it, he bounces off and gains height, but this is very laggy. Falcon Kick, as with Falcon Punch, has its fire effects rendered as 2D sprites. This move comes out fast as well, and is great to approach or punish. It has good range, and can KO at very high percents, where it launches foes at a 45° angle above Falcon. It travels enough distance to go from the lowest brown platform on Hyrule Castle to the top of the green wall in the "Tent" area. In Super Smash Bros., Falcon rushes forward, blazing with a flaming kick.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |